- #Grid 1 vs grid 2 how to
- #Grid 1 vs grid 2 drivers
- #Grid 1 vs grid 2 driver
- #Grid 1 vs grid 2 manual
- #Grid 1 vs grid 2 simulator
#Grid 1 vs grid 2 simulator
The handling model seemed a tick more on the simulator side compared to the last game, and it offered tons of fun on standing starts, liftoff oversteer and wallowing understeer. On the other hand, it gives the game a ton of replay value.Īs you might already know, we play our games with wheel controllers here at Autoweek, and "GRID Autosport" didn't disappoint.
#Grid 1 vs grid 2 how to
Lastly, as fun as starting a new discipline can be, you still have to relearn how to drive in a new type of car. There's a zoomed-in version of the in-cockpit camera, which is what we used most of the time. I'm sure the helmet, window net and windshield sticker do narrow your vision, but we're just playing a game here - open it up. Some of the interior views are claustrophobic, especially the driver's point of view. That's a big deal when you've trained your mind to shift by sound and not by looking at the tach. It seems like you get the outside sound of the engine and trans sometimes, and other times it sounds like your ears are plugged. Our complaints are few after about 10 hours of gaming. It's fun to switch it up when you get bored. Learn the track in practice, qualify high-it's much harder to pass in open-wheel racing-and try to keep your position in one of the feeder series. “Did I lose too much time in that S turn? Can I get by this guy if I try this again? Can I take this in third? Should I hit rewind or save it?” our inner monologue reads.Īfter a few seasons in touring, we jumped to open wheel, where our experience in Codemasters' other game, “F1,” came in handy. Our only complaint about the feature is that we forget to use it, especially in the heat of a race. Players have about five rewinds per race, but that number can be adjusted, losing points per race as you increase. If you take a turn too fast, or dive bomb an opponent too hard and crash, just hit rewind. “GRID's” claim to fame is the rewind function. We haven't had any engine problems yet, but were sure that's coming. If you jam your your front end into a wall or car, your steering goes, and if you spend too much time off track, you can blow a tire. In cockpit view, if your car gets banged up too much, you'll lose the windshield, which actually makes it easier to see. If you hit a guy in the rear-quarter panel on lap 1, it might last until lap 5, but the tire will eventually blow. The damage modeling is great in "GRID Autosport." Not only do cars deform accurately during collisions, they also degrade over time. We thought the lenient rule on trading paint would be a good way to get a feel for the game, and we were right. We jumped into the touring car discipline for our first few seasons.
#Grid 1 vs grid 2 manual
We enjoy it because we get extra points for not have a driving line, using a manual transmission and turning the traction control off. This is the first time we've seen a system like this in a racing game.
#Grid 1 vs grid 2 driver
GRID has a few hundred already programmed in, so “Welcome back Jake.”įinally, you have to choose the difficulty and driver aids you want, which all affect how much experience you get per race. You don't have to finish first or anything - we think it's just to show you what awaits.Īfter the warm up, players pick their name and screen name. Some racers are aggressive, others are more technical and some defend their spot in the driving line with a verve normally reserved for Monday morning gridlock traffic.Īfter firing up the game, it immediately throws you into your 25th season at the helm of a high-powered racing Audi in a touring car race.
#Grid 1 vs grid 2 drivers
The artificial intelligence of the computer drivers has been improved. Things like an entire clean lap or qualifying first are a little harder to hit without practice. They could include finishing in a certain spot, finishing ahead of your teammate or ahead of your rival. Unlike “Gran Turismo 6” and “Forza,” part of the objective in career mode is to hit sponsor goals. Races and events take place on more than 100 routes across the world spanning 22 locations. The game is rated E for everyone, and it can handle one or two players locally and up to 12 online. “Autosport” has one of the best career modes we've ever played in a racing game, moving through five disciplines of motorsport including touring, endurance, open-wheel, tuner and street. “Autosport” is the culmination of what the company has learned over its last two “GRID” outings, and they've obviously learned a lot.
“GRID Autosport,” out now for PS3, Xbox 360 and PC, marks gamemaker Codemasters' final refresh of the franchise before moving on to the next generation of consoles.